Early Christian basilicas from the 4th century onwards were decorated with wall and ceiling mosaics. Pebble mosaics were made in Tiryns in Mycenean Greece mosaics with patterns and pictures became widespread in classical times, both in Ancient Greece and Ancient Rome. Mosaics have a long history, starting in Mesopotamia in the 3rd millennium BC. ![]() Mosaic today includes not just murals and pavements, but also artwork, hobby crafts, and industrial and construction forms. Mosaics are often used as floor and wall decoration, and were particularly popular in the Ancient Roman world. Each row of 3 pictures represents a style: Ancient Greek or Roman, Byzantine and Art NouveauĪ mosaic is a pattern or image made of small regular or irregular pieces of colored stone, glass or ceramic, held in place by plaster/ mortar, and covering a surface. Max Overlap - By default the settings above will not allow boards to overlap, so to see the effect of random rotation or offset you need to have a relative large grout size so the boards have place to move around, if you don't care about a bit of overlapping you can raise the "Max Overlap".Various examples of mosaics. ![]() Tilt Settings - Same principle as the rotation and offset, tilt changes the angle of the top surface, this simulates floorboards or tiles that are laid uneven. This is by default locked to the X value to randomly move in both directions. Max/Min Offset Y - Same principle as "Max Offset X" it just controls the other direction. Spread - Controls the distribution of the movement, for details read above. Min Offset X - Controls the minimum movement, so should normally be set to 0 to randomly move between 0 and the value in "Max Offset X". Max Offset X - Controls how much each board can move in the X direction, usually the length direction., it is restricted to not overlap other boards, if you don't care about that read about "Max Overlap" below. Spread - Controls the distribution between Max and Min, if the spread value is low then only a few boards will be rotated with the maximum value, if it's 0,5 the rotation is evenly distributed, and if it's high more boards will be rotated with the Max value. Min Rotation - Controls the minimum rotation, so should normally be set to 0 to randomly rotate between 0 and the value in "Max Rotation". Max Rotation - Controls how much each board can rotate around itself, it is restricted to not overlap other boards, if you don't care about that read about "Max Overlap" below. Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle. Herringbone, Parallel Boards - Controls how many boards there should be side by side.Ĭhevron, Angle - Controls the angle of the boards, don't use too high angle, it might create A LOT of boards.īasket Weave, Sub Boards - Controls how many boards there should be inside each square. Settings specific to certain types of floors: Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel. Row Offset % - Controls how much each row of boards should be offset.Įxtrude H - Controls the height of the floor.īevel H - Controls the height have the bevel along the edge of the board. ![]() Grout Wid - Control the width of the grout in the width direction. Grout Len - Controls the width of the grout in the length direction. Spread - Controls the distribution if there is variable width, for details read above. ![]() Min Width - Controls the minimum length a board can be. Max Width - Controls the maximum width a board can be. Spread - If you have boards with variable length the "Spread" setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones. Min Length - Controls the minimum length a board can be. Max Length - Controls the maximum length a board can be. Floor Pattern - If you have the full version you can switch between the types of patterns in the """Floor Pattern" Drop down menu.
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