![]() You listen to the Doom soundtrack while playing DRG.You don’t want to guide your rockets that much, and prefer to shoot them old school style.Your rockets fly at a great pace, helping you be accurate with your shots.You’ll be able to mow down through high priority targets, including bosses!.This build is all about direct shots, so if you like that playstyle, you’ll love using this build.Instead, you’d rather lead your shots, like an old school rocket launcher! This build brings the most direct damage to your shots, letting you rip and tear through enemies, sending them back to bug hell. Jet Fuel Homebrew will make your rockets go very, very fast, and they will be harder to maneuver because of that. With this build we’re making the Hurricane your dedicated single target weapon. This time it isn’t as drastic, since you’ll still be able to guide your rockets… Somewhat. Unsurprisingly, we’re changing the Hurricane’s playstyle once again. After impacting terrain the mine will not accumulate any further bonus damage from Nitroglycerin Rounds. While the mines do benefit from Nitroglycerin Rounds, they only accumulate the damage bonus while in flight.Mines have a 15 second lifetime, do 2.75x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m. When missiles impact terrain, they transform into mines that will detonate when enemies get too close.Overclock - Minelayer System: With this overclock you’ll be able to place mines on terrain, for the cost of max ammo and losing the guiding system. Uncontrolled Decompression: Your mines will be able to stun enemies, helping your team with some crowd control. Zip Fuel: This build focuses on the area of effect of the mines, so the area damage will synergise very well with it. ![]() Nano Missiles: A bigger magazine means less reloads! Increased Blast Radius: This perk will make the mine’s area of effect bigger, making them more effective.īigger Jet Engine: You’ll be able to place the mines quicker by taking this perk. You want a serviceable build that can deal with most enemies easily and comfortably.You like placing mines and watching everything explode.You want a different playstyle from shooting rockets.This build will let you fire your rockets and forget, so you can focus on using another gun and dealing with bigger targets while the mines are taking care of the smaller enemies.The mines are great at defending tight passages!.This build changes the Hurricane playstyle, so if you’re looking for something different, this build is for you.These are great in chokepoints, letting you protect yourself and your team from harm! The manual guidance of the rockets will be cut off if you use this build, so instead of trying to shoot the rockets directly, you should place the mines preemptively, before your team gets attacked. Instead of rockets, you will fire mines that you can spray around the terrain, creating a minefield that will blast anything that gets too close. ![]() We introduced the Hurricane as a rocket launcher, but our first build will feature a “slight” change to its playstyle. We won’t hold you off any longer, so we present to you our selection of builds for the “Hurricane” Guided Rocket System. With the right build, you can also make it a serviceable single target weapon, making this gun a blast to use in every situation! The Hurricane is mostly an area of effect weapon, being able to clear the swarms with its splash damage while having respectable direct damage. The "Hurricane" Guided Rocket System is no exception, since it is literally a rocket launcher where you can guide the rockets with your crosshair. The Gunner is the Deep Rock Galactic’s class that has decided that he should bring the biggest guns to the caves.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |